Nothing spells ominousness quite like a dark gaping tunnel that leads who-knows-where.
Unless it's rocks cracking.
Or things floating in the air for no explicable reason...
Try using some—or all!—of these things in your games for foreboding atmosphere.
Commentary by memnarch (who has not seen the movie)
Well then. That's uh. A bit more freaky than where I was thinking the previous comic's "spine chilling" panel would end up going.
And here I was hoping we'd get a neat scene of the rock floating, like something out of Avatar: The Last Airbender. Instead, we get a vision of the Everything Bagel's precursor, followed by the rock cracking into pieces with the bits flying away! Not to mention, Luke is startled by the crack and starting to yell, which can only mean things are not going as he thought they would in the movie. Pete is probably enjoying the heck out of this though, so at least someone's having fun.
The image of the hand on the rock looks really odd. It's going to be CGI of course, but something about it makes me think it was in slow motion too. Probably the lighting? The trio of levitating rocks seems like it's only casting one shadow on the ring finger. The focus could be a part of it as well. The fingers are very crisp, but the sleeve gets very blurry the further from the hand it is.
GM: You see a vision of a cold rock shelf by the sea, a slimy maw leading to unseen depths.
GM: You feel the darkness enveloping you.
Luke: Resist it, Rey.
GM: Raw, untamed power courses through your body.
GM: The rock ledge cracks!
GM: Stones levitate into the air!
Luke: Fight the temptation, or terrible things will happen!!
Rey: Well, that’s a change. Rocks rise, everybody dies.