Darths & Droids

ARCHIVE     FORUM     CAST     FAN ART     RSS     FAQ     ACADEMY

<     Episode 1678: Camel Up     >

Episode 1678: Camel Up

<<FIRST     <PREVIOUS     NEXT>     LATEST>>

The good thing about mechanical constructs is you can ignore the square-cube law with impunity.

Actually, the good thing about roleplaying games is you can ignore the square-cube law with impunity, even for biological beings. Thus the presence of ants bigger than people, gorillas bigger than houses, and flying lizards bigger than small jet planes.

[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]

I find myself thinking back to the earliest strips, when after taking out the first round of droids with ease, the GM brought out some advanced droids just to give the players a challenge.

I'm also reminded of times when the players would boast about being able to take out a number of what should have been high end enemy units in a single round without using any consumable items or "N per day" abilities/spells.

20 times the firepower, triple the range, and "how much times the XP?" Is a good example of a player that has gotten far too overconfident.

Let's not forget the look on the soldiers, in panel 4.5. They have stopped firing, are looking up, and are about to fail a morale check.

I could understand Jim doing something silly here. He plays to turn off his brain. Pete seems far more of a tactical gamer, someone used to hex-style wargames. I can't see him doing something this bad unless he is thoroughly underestimating the GM.

And you know, that could explain all of this. The players are thoroughly convinced that no matter what happens, given everything else they've been able to get away with in this campaign, this will be another walk in the park. The GM will let them win. A cake run.

It's a lie, of course.

— Keybounce

Nothing phases Pete when he has a battle mat out.

He can take out those Walkers without any silly rope tricks.

I have to wonder here what this was like in the movie. Is Chirrut actually crazy and started some off-the-wall firefight? Or was the Empire just not totally clueless and figured out where the Rebel ship was? (Only to be startled by the awesomeness that is a blind monk of course.)

— aurilee

Transcript

Chirrut: This is all too easy. Where's the challenge?
[SFX]: Pow! Pow! Pow! {Chirrut takes out a bunch of troopers}
GM: Here are heavy armoured tanks.
K-2SO: Did you just stack two light tank tokens?
GM: GMing is all about improvisation.
Chirrut: Two light tanks? That's only twice as hard to take out. Piece of cake.
GM: It's not to scale. They're two and a half times as tall.
Chirrut: Bah!
GM: And five times longer.
Chirrut: All the easier to hit!
GM: With twelve times the armour.
Chirrut: Okay, so it'll take a bit longer.
GM: And twenty times the firepower. At triple the range.
{beat, Chirrut and Baze looking worried/thinking}
[SFX]: POW! POW! {a heavy tank fires}
Chirrut: And how much times the XP?


Our comics: Darths & Droids | Irregular Webcomic! | Eavesdropper | Planet of Hats | The Dinosaur Whiteboard | The Prisoner of Monty Hall | mezzacotta
Blogs: dangermouse.net (daily updates) | 100 Proofs that the Earths is a Globe (science!) | Carpe DMM (whatever) | Snot Block & Roll (food reviews)
More comics we host: Lightning Made of Owls | Square Root of Minus Garfield | iToons | Comments on a Postcard | Awkward Fumbles
Published: Sunday, 15 July, 2018; 03:11:02 PDT.
Copyright © 2007-2024, The Comic Irregulars. irregulars@darthsanddroids.net