[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]
This reminds me of late-game battles in video games.
There's something sweet about going back to an enemy that whooped you at the beginning and giving him/her/it their own whooping. It reminds you of how far you've come in a way that new enemies don't allow you to achieve.
When I first played Baldur's Gate for instance, my incredibly pathetic mage had to just book it through the wooded areas because she would die from one or two wolf bites.
The day that I could come back to those woods and fireball the living daylights out of those wolves was by far some of the best fun I've had in that game.
(The absolute best fun in that game was doing the same kind of thing with the werewolf boss in the expansion by the way.)
— aurilee
Pete is wrong. There is a wonderful fun in starting with deliberately underpowered characters, and then making the weak, medium, moderate, etc. encounters trivial.
But you have to start with a deliberately weakened character. The challenge is to make a character that has their points spent so sub-optimally that even a weak encounter should be a problem.
Now, the invisible womp rats, err lizards. Normally, I would say that a blind person talking about attacking an invisible creature is perfectly reasonable. Invisibility is just an exceedingly good camouflage, it is just an exceedingly good modifier against being spotted by eyesight. It does nothing to a blind person. They are already using their other senses: smell, hearing, air movement, etc. Even a Toph-like ability to sense things on the ground.
Oh wait. This monk's other such senses are his link to Baze. Baze has normal senses. So his ability to see an invisible creature is going to be limited.
So yeah, Chirut's claim to be able to sense an invisible creature through his other senses boils down to using Baze as his sensor, and Baze is not a special sensor.
— Keybounce
Transcript
Chirrut: All right, here's the plan.
Chirrut: That armour is too thick to penetrate. We have to make a called shot into the cockpit window with a rocket launcher.
K-2SO: But that's a one in a million chance. The target area is only two metres wide.
Chirrut: I used to bullseye invisible lizards back on Tatooine, they're smaller than two metres.
Chirrut: But it'll need several rounds of aiming bonus. We need cover so we can stand still.
Chirrut: Everyone! Fall back to the sand dunes!
Paodok'Draba'Takat Sap'De'Rekti Nik'Linek'Ti' Ki'Vef'Nik'Ne Sevef'Li'Kek: Let's!
{they run away}
Ben: So this is the "adjusted" challenge rating you referred to earlier.
GM: This wasn't the first adjustment. Pete kept trivialising everything.
Pete: It was great!
Annie: If you like big challenges so much, why do you do everything you can to make things too easy?
Pete: There's no fun making a small challenge trivial.