There's very little more satisfying than turning a non-combat skill into something that allows you to lay waste to your enemies.
Or so we've heard.
[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]
This is truly perfection.
Also an example of the GM not thinking everything through when he said "yes" to various, seemingly unrelated, things.
Certain GMs could choose to just tell the player that such a thing is ridiculous and impossible and simply not allowed.
But those are not fun GMs.
— aurilee
... wut?
WAT??
Okay, I'll conceal myself behind my tower shield, and then sneak invisibly into the enemy's Fortress, find someplace inside that is made from a large amount of wood, and instantly craft all of that wood into quarterstaves.
This is so much cheese that I have to ask it to tell a joke so I can see if it is mature or not.
— Keybounce
Transcript
{over background of battle being retold; all dialogue in present day}
Pete: Yeah, but getting back to my awesome battle.
Pete: For my last level up ability, I chose Ally Empathy.
Ben: Really? That's for Medics. I don't get it.
[SFX]: Pow! Pow! Pow!
Pete: I sense when my allies are hurt or threatened, and treat their afflictions as my own.
Ben: I know what it does, but why?
Pete: So I'm compelled to take an Empathic Reaction roll to dangers in their threat zone.
Ben: Oh. I think I see where this is going... But attacks of opportunity only work within your attack range.
[SFX]: Pow! Pow! Pow!
Pete: Yeah, and I had a laser crossbow, so my range was 5 kilometres.
Ben: But—
Pete: And the Unlimited Attacks of Opportunity skill triggers on any Reaction roll provoked by a hostile.
[SFX]: Kaboom!
[SFX]: Pow!
Ben: You can't be serious.
GM: I cross-checked everything.
Pete: Welcome to perfection.