Anywhere that the heroes might want to infiltrate secretly should have alarms. Plural.
Because disabling the alarm system is standard prep work for infiltration, as seen in numerous movies and TV shows. So best make sure that "the" alarm system is merely one of the alarm systems.
[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]
Remember people, asking "what's the worst that can happen" is asking for the difficulty level to be raised.
You'll get more XP when you're done, if you live.
Remember how I said the job of a guard was to raise the alarm? Our heroes have demonstrated they would be good guards.
— Keybounce
I see that reference.
Another thing I liked about Star Wars droids: they were specialised. They weren't these pseudo-superhumans who were stronger, faster, smarter and just all around better than humans in every way. Instead, like people, they were specialists and had limitations.
Which also works very well with the concept of D&D classes.
Hmmm...
— aurilee
Transcript
Cassian: K! You knocked him on the head so hard he's unconscious!
K-2SO: What did you expect me to do? You took my gun.
Bria: Never mind that. Can you open the data vault?
K-2SO: Dammit, Bria! I'm a combat droid! Not a hacking droid!
Bria: Come on. We have to try. What's the worst that could happen?
{Cassian rolls his eyes}
K-2SO: All right, then... 14! Is that good enough?
GM: Alas, not with your skill.
K-2SO: Told you.
GM: You did however roll high enough to avoid setting off every alarm in the base.
Cassian: That's a relief.
GM: Just one little alarm...