Spaceship design is probably a tricky engineering science and art. Things need to be functional, safe, and economical. People like movie art directors, or game adventure writers, are likely to mess things up now and then.
Your spaceships might be illogical or impractical. But when it comes down to it, that's part of what makes them so much fun. Have a look at possibly the single coolest spaceship ever to have graced the big screen, the USS Cygnus from Disney's The Black Hole (1979).
It's an iron lattice like something out of the 19th century, walled off from the vacuum of space by millions of glass panels.
Practical? No. Hella cool and something you should totally have in your game? Heck yeah.
Commentary by memnarch (who has not seen the movie)
Villain's gotta show some villainy, makes sense makes sense. Otherwise there'd be no sense of why the Raddus doesn't have anti-spaceship turrets trying to fire back. That is a pretty cool looking shot though. Kylo's Silencer looks very menacing there as well. It did take me a moment to realize the perspective of panel 5, but even the reverse of the ship is like some angry hot-rod.
Hmmm. This is starting to feel like a reverse movie, where Team Bad Guy is doing things that Team Good Guy should be trying to do. Like, this is a trench run going by the motion blurred 5th panel. Just, you know, without the turrets trying to shoot down the spaceships. And if we get Kylo flying in the hangar bay to shoot stuff, that'll be kid-Anakin's move from Episode I as well!
Kylo Ren: I strafe the Raddus.
[SFX]: Pow! Boom! Pow!
GM: Allan and BB-8 are here on the deckplan.
BB-8: My Celerity is higher. I’ll reach the hangar two rounds before you.
Allan: Fire up the engines!
Kylo Ren: I fly into this tunnel, towards the fighter bay!
Tallie: Why is the hangar down a tunnel instead of opening directly to space?
GM: It’s better protected.
Kylo Ren: Right. It’ll take me five extra seconds to reach and destroy it!