If you gotta bluff, why not back it up with insults? Anything to make your bluff seem more bold and confident.
Note this will only work in some games. Probably not poker.
Commentary by memnarch (who has not seen the movie)
Hm, so Sally was still around, which makes me confused again about what she and the GM were aiming for in this situation. She wasn't playing Kylo as a stereotypical villain, so why do exactly that in this case? Seriously, time stop is such a powerful opener of a move; I can't think of any reasons not to try that as the very first thing. Especially since there's no limitation on moving while holding the Stasis thing, it seems.
Interestingly though, Rey got a Force Resistance roll. Since Poe didn't get one and he probably wasn't (isn't?) Force sensitive, that would mean the players have a way to figure out if a given NPC is Force sensitive or not. Okay, the only one with the power needed for that kind of checking is on team bad-guy, so that's not good, but still! Figuring things out about the world like this is pretty neat. Probably only in the abstract though; actually going around testing things on NPCs like that could be a quick way to make some more enemies.
Commentary by Keybounce (who has not seen the movie)
[Keybounce's comments will appear here when received.]
Transcript
Rey: 13! 10!
[SFX]: Pow! Pow!
GM: Sally, you can take over now. Roll Parry twice.
Kylo Ren: 8! 19!
[SFX]: Krtzang! Krtzang!
Kylo Ren: Enough of this. I use Force Stasis. 14.
GM: Rey gets a Force Resistance roll.
Rey: 5. Hmmm.
GM: You can move your eyes and talk, but your limbs are immobilised.
Rey: Nice try, pig. But it didn’t work.
Kylo Ren: You’re bluffing.
Rey: It’s conceivable, you miserable vomitous mass, that I’m only standing here because I lack the strength to move.
Rey: Then again, perhaps I have the strength after all.
GM: You don’t.
Rey: Shhh!!
[SFX]: whmmm...