If enemies are targeting something because they know you want it, lead them astray! Make it look like you want something worthless instead, and don't care about the thing you actually want.
If only Sauron had done this, Frodo would have wasted six months trying to destroy a fishing lure, while Tom Bombadil threw the Ring into a river where the Nazgûl could have picked it up at leisure.
Commentary by Keybounce (who has not seen the movie)
Well, what do you know. That "disadvantage" turns into an advantage. If she had parked too close, her ship might have already been destroyed. As it is...
Hold on.
She came in on a hover bike before, and had to drag things a long, long ways.
Now, she's got, not just any ship, but... at this point, is that a 40 year old rust-bucket that's falling apart? And it was within sight of the big tent at the center of town? Close enough to actually be in the marked parking section?
Well, four rounds is enough to get into the ship. But you then have to make a starting roll (it's old, might not start the first time), then you'll have the ship and ground peppered with explosions...
So next, obviously, the hyperdrive will malfunction. How will they get away from the enemy this time?
Commentary by memnarch (who has not seen the movie)
Oh hey! It's the Millennium Falcon! And Lando's nowhere to be seen! I wonder how Rey might have ended up with the ship. There could be a whole story in itself! Like a tale about how Rey learned how to fix various mechanical things on or around the ship, and then one day had to use it to go rescue someone like Lando. ... Or maybe Rey just stoleborrowed the ship to get to Tatooine to... salvage a hyperdrive modulator. Hm. That really doesn't seem like that was Rey's actual goal anymore for some reason.
And there we go! Now that was a good plan! Figure out how long it takes for the enemy fighters to make their attack, run towards a decoy (which I'm pretty sure wasn't actually Pete's ship but a conveniently close NPC-owned one), then make a break for the actual ship to escape with an idea of how much time's needed to start the ship to survive. And by not telling Finn, that's almost like enforced method acting to help trick the pilots into shooting the wrong spaceship. Now it'll be a race to see if Rey, Finn, and BB can get the ship of the party up and running or if they'll be blown to bits on the ground.
Narratively of course, they'll survive and manage to get away, and now with a properly named ship, this is probably how they'll manage to make it back to the Resistance. The real questions are now; will it be a chase sequence back, will the fighters be shot down at some point, and will the ship be forced to make one or more stops elsewhere due to damage sustained or is it smooth sailing back to HQ? My prediction: the Falcon will manage to take off, the PIE fighters get shot down, the party needs land to somewhere else in order to make the necessary repairs from having sat in the sun without the Finalizer finding them, and that's where we'll pick up Jim's new character, or possibly stumble across Poe again. Not a perfect set of parallel events to Episode I, but that's close enough I think.
Transcript
Rey: They take four rounds to turn for another attack. Hmmm.
Rey: C’mon! Head for that quadjumper!
GM: <roll>
[SFX]: Pow! Pow!
GM: <roll>
[SFX]: vreeeeooooowww...
GM: <roll>
[SFX]: Kabooom!! {a PIE fighter destroys the quadjumper they are running towards}
Finn: Was that your ship?
Rey: No, that was my decoy. This is my ship.
Rey: I run towards the Falcon. And now we’re close enough to get there before they can attack again.
[SFX]: vreeeeooooowww...
[SFX]: vreeeeooooowww... {the PIE fighters perform a long sweeping turn in the distance}
Finn: Couldn’t you just have parked a bit closer?