This is the absolute guaranteed way to make your players pay attention to something: Make it sound unimportant, and if asked about it, insist repeatedly that it's not important.
Sorry, we forgot a bit of that sentence.
This is the absolute guaranteed way to make your players pay attention to something that is truly and absolutely unimportant: Make it sound unimportant, and if asked about it, insist repeatedly that it's not important.
It doesn't work for anything that is important.
[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]
The problem being that he'll do really awesome stuff...?
Scenarios/moves like this remind me of why I like Batman: Arkham Asylum (and successors) so much. Getting all your stuff planned out and doing precision hits to take down targets one at a time always feels so fulfilling. Being able to then expand on that and coordinate with a bunch of mooks is even more fun. It's like chess, but more chaotic and bloody.
— aurilee
Yep, a completely unremarkable plan. Kill them all, and sort it out later.
What's the basic idea? Plan A: kill as much as possible. Plan B: stealth as much as possible. Plan C: inflict as much collateral damage as possible. Does that just about cover player character plans?
— Keybounce
Transcript
GM: Baze sees an Imperial shuttle arriving at another pad.
Chirrut: There must be dozens of shuttle movements every hour. What makes this one special?
GM: It's completely unremarkable; I don't know why I mentioned it. Carry on.
Chirrut: Ohhh... I hear you.
Chirrut: Okay, mooks! We're gonna have company any minute! Move out!
Bodhi: Aren't we meant to stay put on the ship?
Chirrut: We won't be able to stay put on the ship if we don't defend it!
Chirrut: The tactical situation has changed completely with the arrival of that unremarkable shuttle.
Chirrut: Now, watch how the master does it. Baze and I will surgically take out these five figures inside our perimeter.
[SFX]: 9! {Chirrut whacks a trooper}
[SFX]: 14! {Baze throttles a trooper}
[SFX]: 19! {Chirrut thumps a trooper}
[SFX]: 3! {Baze clobbers a trooper}
[SFX]: 8! {Chirrut socks a trooper}
Chirrut: Oh yeah!
Cassian: I just remembered the problem with leaving Pete in charge of a bunch of NPCs.