Nominative determinism might be the product of coincidence in our world, but you can play it for good or for evil in a game world. You don't even have to set it up in any special way. Just have a significant NPC introduce himself very succinctly as "John Death", and watch the suspicious reactions from your players.
Consider the following possibilities:
- A barbarian named Krit, who always seems to roll natural 20s on his attack rolls somehow.
- A curvy damsel in distress named Felicity Fatale. See how much the PCs trust her.
- A street urchin named Albert Noble, who seems to know his way around and be destined for greatness.
- A scruffy man named Lupin, who acts a bit like a werewolf if anyone happens to be looking for... oh, wait.
GM: Lando, Wedge, and a couple of other fighters have flown inside the station.
C-3PO: Wedge! You're our best fighter! Lead the way.
Wedge: Right you are, good buddy!
GM: A chasing PIE fighter fires at Red Seven. Sally, you can roll Dodge for Keir Santage.
C-3PO: Oh, oh. 7 for Red Seven.
Keir Santage: Xenia, I can't breathe!
R2-D2: Well at this rate, Red Twenty should breeze it in.
GM: The squadrons only go up to twelve.
R2-D2: We're in trouble then.