Here's a thing you don't see too often. Normally when a group of heroes/adventurers gets into conflict with a bunch of the villain's mooks, it's simply a case of fight them until they're dead/incapacitated.
But how about trying to engage them in conversation? Taking an interest in their welfare? Convincing them they are working for the wrong side and that they should betray their master?
Next time you get a chance in a game, try giving this a go. And watch your GM squirm as things go completely off the rails.
Transcript
Vedain: Why did that droid throw a laser sword to you?
Lando: Because I'm on their side.
Vedain: I thought we were buddies. We had lunch the other day.
Lando: Yeah, no offence, but you're working for the bad guy.
Vedain: But... I gave you my apple.
Lando: Join us. Leave your evil master and fight for good.
Vedain: I'm only a week from retirement. I can't back out now.
GM: The heavy weapon fires and hits <roll>... oh for goodness sake.
[SFX]: Pow!!
R2-D2, C-3PO, Chewbacca, Leia, Han, Luke: Balustrade blaster!
Vedain: Nooooooo!!! {as he and Lando fall}
[SFX]: swing...
Vedain: Hey, Jabba, about that life insuraAAARGHHH!!
[SFX]: fall...
[SFX]: slice! slice!
Sarlacc: Brain analysis commencing.
Sarlacc: Preliminary report: "Oh, the retirony..."