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<     Episode 149: Military Intelligence     >

Episode 149: Military Intelligence

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Planning for a battle in a roleplaying game can be as much, if not more, fun than the battle itself. As a GM, you have to make sure you allocate plenty of time for the players to make their intricate plans and get all excited by the prospects of epic combat and hard-fought victory before you actually start rolling dice and stopping to check if that +2 attack modifier counts in an off-balance situation when performing a flank attack against a defender with Enhanced Senses, if the light is no better than moonlight.

Yeah. Better just to think about how much fun it will be.

Transcript

Queen Amidala: A wise decision, Master Jedi. Jar Jar has the experience in Orb Lore and the skills to lead the negotiations.
Jar Jar: Here'sa da plan: Wesa be needin' to unites da Naboo and da Gungans, and gets a biiig Gungan army—
Obi-Wan: And is also evidently a military genius.
R2-D2: Hey, don't knock it. Sally's in the top 40% of my list of people to come up with a battle plan.
Jar Jar: Mesa not letting yousa down!
Obi-Wan: {aside to Jar Jar} Pete doesn't know about the Sashimi Incident.
Jar Jar: Be-e-e-en!
R2-D2: And speaking of battle plans, I've tweaked the default weapon spread patterns to optimise against standard attack wave formations.
R2-D2: This space battle will be awesome.
[SFX]: < dip poppity doing beep whrooop bippity spip bing whree bang boppity bee-OO-oop >
Qui-Gon: Hang on...
Qui-Gon: You're rating Sally above yourself?
[SFX]: < booop... >


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Last updated: Sunday, 02 January, 2011; 14:36:51 PST.
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