If you want to convince players to go somewhere in your campaign, you need to make it compelling.
Often this doesn't actually work, but you have to at least try.
Commentary by memnarch (who has not seen the movie)
Hmm, I think it's more likely that Pete pays attention when it might involve solving personally related puzzles that could lead to getting power. Maybe he did rewatch the video recording enough to remember what the visions were all this time since that game session. That would make things a lot easier for recalling clues. I wonder how many times he ended up rewatching that clip.
Snap is that helmeted dude? I guess that could make sense. Exegol had lightning everywhere, and I can definitely see rain happening in a battle of some kind. Or maybe just all of the water falling down because of a space attack going on. That was rather oddly empty of other people in the scene though for it to be a proper attack though. But, as long as Snap never puts that domed helmet back on, he'll be totally safe! That's the way countering future visions works, right?
Transcript
Rey: Maybe it could be Tatooine, but—
GM: Sally, I’ve got a couple of lines for you as Snap Wexley.
Snap Wexley: Go there and you’ll find it.
Rey: Wait, what did you just say?
Snap Wexley: Uh... “Go there and you’ll find it.”
Rey: That was in one of the sword visions too! Let me see...
Rey: Have you ever worn a domed helmet?
Snap Wexley: Yes, I...
Snap Wexley: Wait. How the hell did you know Rey would ask that?!
GM: It’s Pete. I drop the breadcrumbs, he follows them.
Snap Wexley: I was a Jedi youngling, before Anakin destroyed the Temple and... slaughtered the students. I escaped... but never completed my training.
Rey: Mmm. I think Kylo Ren is going to kill you.
Snap Wexley: What?!
Rey: Never mind that now! Let’s go to Tatooine!