Darths & Droids

ARCHIVE     FORUM     CAST     FAN ART     RSS     IPAD     FAQ     ACADEMY    

<     Episode 2105: Rack and Minion Steering     >

Episode 2105: Rack and Minion Steering

<<FIRST     <PREVIOUS     NEXT>     LATEST>>

As Auric Goldfinger learnt in Goldfinger, not only do you need a guard, but you need a guard to watch that the first guard doesn't get deceived by the prisoner, and a third guard to watch that the second guard doesn't get bamboozled either. And preferably a fourth and fifth guard to watch the first three. And each other.

Don't make the mistake in your games of having just one guard! Unless you want the prisoners to escape, of course.

Commentary by memnarch (who has not seen the movie)

Hah, that's a pretty good jump between the last panels there. The simple explanation is that the guard just walked in from off-screen. The amusing explanation is that the Irregulars are doing a bit like Qui-Gon's sword and found a trooper to cut and paste into the scene! Seriously! Pete should have been quicker on the uptake though and immediately rolled some dice like Jim did, so I wouldn't be surprised if the trooper just vanishes again in the next comic while the GM and Pete argue about scene-setting expectations for a bit. An easy out for the GM though? Allow the roll to go through, then say it doesn't work because the guard has a cyborg brain or something. No fleshy brain, no Force Suggestion!

And of course, no guards doesn't necessarily mean not secure. Sensors to check for odd movements, sensors to check for footstep pressure, sensors to check for IR signature changes... Set any of those up to the atmospheric controls for the room and vent sleeping gas in if any of the sensors trigger. Remove all the door controls from the inside of the room and, while the First Order Fire Marshall might have a fit, you've got a room that would be extremely difficult to escape. Even Jedi would need to breathe at some point!

Transcript

Snap Wexley: Next on the agenda is rescuing Rey Solo.
GM: Speaking of which, let’s cut back to Rey right now.
GM: She’s still shackled on the rack.
Rey: I use Force Manipulate to open the restraints.
GM: They’re designed to hold Force users. You’ll need a high roll.
Rey: 6. Hmm.
Rey: Is there a guard?
GM: No.
Rey: Seriously? You’d be crazy to leave a Force user unguarded. The First Order really should know better.
GM: Okay... There’s a guard.
Rey: Cool. I use Force Suggestion.
GM: Hang on...


Our comics: Darths & Droids | Irregular Webcomic! | Eavesdropper | Planet of Hats | The Dinosaur Whiteboard | The Prisoner of Monty Hall | mezzacotta
Blogs: dangermouse.net (daily updates) | 100 Proofs that the Earths is a Globe (science!) | Carpe DMM (whatever) | Snot Block & Roll (food reviews)
More comics we host: Lightning Made of Owls | Square Root of Minus Garfield | iToons | Comments on a Postcard | Awkward Fumbles
Published: Tuesday, 25 January, 2022; 01:11:03 PST.
Copyright © 2007-2021, The Comic Irregulars. irregulars@darthsanddroids.net