Some games give bonuses to Wisdom or a similar character stat based on age. In some sense this is realistic, as "the wisdom of years" is a thing - older people simply have more life experience to draw on when making decisions. In general, they are more likely to have a better idea of what to do in tricky situations than younger people with less experience.
Combine this with the fact that certain character types benefit from high wisdom, and you end up with the optimum age for clerics and druids and so on being somewhere in their 80s.
Because we also know from The Karate Kid that people in their 80s are awesome combat monsters.
Commentary by memnarch (who has not seen the movie)
Seems that Ben didn't have enough purpose to his striding. And at the moment, either ditched his weapons before leaving the hut or built a character that's a pacifist. Hmmm, a diplomacy-based skill monkey would fit that. Probably not at Diplomancer levels as that would be Pete-like min-maxing, but being skilled at talking would fit with Ben's inclination for more roleplaying and less rollplaying. Also, Obi-Wan never got to be much of a mechanic, so lacking in combat skills wouldn't be so bad if you expect to spend your time repairing damage instead of shooting.
I think this might be another officer type trooper there. That wider shoulder pad isn't the usual reddish-brown that I've seen elsewhere before, most recently on the trooper giving Finn orders. They don't seem to be acting like a leader though, so maybe it's just an extra decoration.
Side note: I think the previous trooper helmets look better than these ones. The thicker black areas are good, but the cheek lines make me think they're crying or that something's wrong with their eyes. It seems much less practical from an in-universe standpoint to have an extra part that needs to be attached afterwards during manufacturing.
Commentary by Keybounce (who has not seen the movie)
Wisdom from advanced years actually informs you that attempting to use the grapple rules is always a mistake. They are rarely playtested sufficiently, and even if they are, your group hasn't used them often enough to understand the bugs, intricacies, and interplay of the various options.
Besides, every PC ultimately wants to get inside the enemy camp, inside the enemy base. What better way to get inside than to let the villains take you inside without any problems? We could call this the "one does just walk into Mordor" approach to things.
I don't see any blood on visors here. But I do see what looks like a ring of troopers, several of whom have guns raised, and one who has their gun pointed down. I suspect that's Finn over there, on the left side of panel two. We are probably about to see the major defection about to happen.
After all, it would be two or three PCs against an entire company of enemy troops, in close quarters, with deadly weaponry and lots of hostages. What could possibly go wrong with a decision like that? Other than, you know, doomed PCs dying like they are supposed to.
GM: Ben, troopers try to grab Lor San Tekka.
Lor: I offer no resistance.
Poe: Why not! Fight back!
Lor: I’m an old man, I don’t have any weapons.
Poe: Grapple them!
Lor: The wisdom granted by my advanced years allows me to evaluate that going peacefully provides the highest probability of not being killed.
Poe: Well if that’s what wisdom brings, I don’t want any of it.