In an epic story like this you have to take your chances when they come. In a more laid back adventure with smaller stakes you can afford to waste time and keep looking for other options. Most RPG adventures fall into this category, which is why players tend to dither around so much. If you want them to make a quick (and dramatic) decision, up the stakes by only giving them a couple of seconds of real time to decide before something Really Bad happens.
Of course, something really bad might still happen.
[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]
We still need courage, and a brain.
So at this point, are we at the end of the movie? There's still three more episodes in my inbox, which is just enough to cover the firing, a wrap-up discussion, and a page of GM notes.
That's assuming that we don't have any more surprises coming up. There's still a large gap from where we are now, and where we were at the start of the comics treatment of Episode IV. Of course, there are no screenshots in that area. Not unless we go to something like the Phineas and Ferb treatment.
"Live on forever in your hearts". And completely unmentioned in all future movies.
Unless they get mentioned in Episode VII, VIII, or IX. Which is possible.
— Keybounce
Transcript
GM: R2, you detect the Peace Moon warming up to fire.
Cassian: Destroying the data centre will be a big blow to the Empire. This is our only chance.
C-3PO: You can't die! We have to work out a way to save you!
Bria: If we save the Rebellion, we'll be heroes! We'll live on forever in your hearts.
C-3PO: If I only had a heart...
Cassian: It's a big ask, What do you say, Jyn?
Tàrkin: {on Peace Moon bridge, unseen by the PCs} Fi-air at ze Rebel flagship.
Bria: Sure! We've completed our character arcs anyway.
Cassian: R2. The tower.
Cassian: Light it up.
{beat}
Bria: So I guess we're dead then.
{beat}
Bria: Hey, got any marshmallows?