Ah, the trap with no escape.
Just make sure that there's an escape, lest the tables be turned and - as is virtually inevitable - you end up trapped in it yourself.
This is the reason that deathtraps created by supervillains can always be defeated by the heroes.
[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]
Show, don't tell.
The entire 2nd party/combat happens offscreen?
The cream of the Imperial forces. The best shooters. Not clones, but certainly real trained people.
So R2 took battle damage. I guess this is the point where all the things that he used in the prequel trilogy that showed up out of nowhere, and would have been so useful in the original trilogy got destroyed.
In comic, this is where Padmé/Vader gets the information about her surviving children. But in movie? Anakin/Vader does not know about Padmé until Episode VI.
Meanwhile, the information about the Death Star, err, Peace Moon is still on that data crystal inside the battle room. It hasn't been sent to the other characters yet, and their operation has just gone FUBAR.
— Keybounce
Transcript
Sally: Little did we know that Polis Massa had actually just been destroyed anyway.
Pete: Yeah, Bail Organa, Princess, and the droids went there to intercept the Imperial agents looking for information about Padmé's children.
[SFX]: pow!
Annie: Those agents turned out to be the cream of the Imperial forces.
[SFX]: pow!
Jim: I set up an ambush. I surprised them in a room with no escape.
Pete: Unfortunately, that meant that when our entire complement of troops and fighter ships got destroyed, Bail couldn't escape.
[SFX]: pow!
Sally: The rest of us barely got away. Artoo got shot, almost in the eye.
Corey: Eye?
Pete: My main optical sensor.
Annie: And that let Vader get information about Luke and Princess.
Jim: On the bright side, I took over playing Captain Antilles! By the way, he's Wedge's cousin.
Ben: Does that mean he was a shapeshifter too?
[SFX]: pow!
Jim: Oh yeah! Good idea!