For some fight scenes in games it's enough to throw dozens of faceless low-level mooks at the PCs - disposable henchmen they can despatch with a single easy hit. It's not necessary to have every fight be a life-or-death struggle. After all, if you have too many of those, your heroes may end up dying a lot! Sometimes you just need to set the scene and mood, having the heroes work their way up the ladder of bad guy competence levels from the beginning to establish that what they're facing is superior numbers, not superior skills.
Transcript
{Obi-Wan and Yoda are fighting clone troopers near the Jedi Temple}
Obi-Wan: It appears...
[SFX]: Whooom!
Obi-Wan: ... there may have been a deployment configuration...
Obi-Wan: ... involving clones concealing themselves within the Jedi Temple...
[SFX]: Whooom!
[SFX]: Pow!
[SFX]: Whooom!
[SFX]: Whooom!
Obi-Wan: ... designed to confer an element of tactical disadvantage...
[SFX]: Whooom!
Obi-Wan: ... upon any Jedi or other would-be investigators...
[SFX]: Whooom!
Obi-Wan: ... thus placing them, that is to say us, in comparative peril...
[SFX]: Whooom!
[SFX]: Whooom!
Obi-Wan: ... and thus facing a diminished probability of mission success.
[SFX]: Pow!
[SFX]: Whooom!
Yoda: Told you it was a trap!
[SFX]: Whooom!
Obi-Wan: Well, not in so many words.