Ah, Charisma. The classic "dump stat".
For those who don't know this term, Dungeons & Dragons characters are described by six numerical statistics: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. During character creation, players often get some leeway in assigning scores to these stats, in order to generate a character who will be suited to their desired adventuring and loot-collecting profession.
- Strength controls how well you hit and how much damage you do in combat. Important.
- Dexterity controls how well you fire ranged weapons and how good you are at avoiding being hit in combat. Important.
- Constitution controls how much damage you can take and how well you resist poison. Important.
- Intelligence controls how well you can cast spells and how easily you learn skills. Important.
- Wisdom controls how well you resist bad magic and how keen your senses are. Important.
- Charisma controls how good you look and how well you can play music.... Yeah.
Transcript
Qui-Gon: I cast Suggestion. "One blaster will do fine."
Watto: What, you think you're a Jedi or something? I'd get a fine bounty for a fugitive Jedi around here.
Watto: Anyway, I'm a Toydarian! Mind tricks don't affect me.
Jar Jar: {inset} Whassa Toydarian?
Qui-Gon: They're those guys who help Santa make presents for children.
Jar Jar: Do theysa has Christmas here?
Qui-Gon: It's called Life Day.
Watto: Look, I've got a business to run here. No money, no parts!
Qui-Gon: I could probably bargain him down if only I'd taken higher Charisma...
R2-D2: Nooo! Down that path lies evil! Just attack him!