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<     Episode 1746: Making Mountains Out of Antilles     >

Episode 1746: Making Mountains Out of Antilles

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Having a break in the middle of a battle is not as rare as it might seem. Combat in games often takes a lot more time than random exploring and other stuff, as there's a lot going on, a lot of tactical decisions to make, and a lot of dice to roll. Some game systems take a really long time to play out a combat, so it's more likely than not that any random point in time during a game will be inside a combat encounter.

[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]

Beware the super-thick back story. You never know what a player can hide in there. Worse, if the player is the one that has the copy, and the GM didn't read all of it, there might be a change between now and then...

Or, you know, Milo :-).

(DMM: Do I need to link that for you? Natural 20.)

[Um... let's see. This Milo? Or this one? Or this one? This one?? Or maybe Milo from here? Or here? You're not making this easy!]

Now, we have the classic "last word" of any well-developed PC here. The last will and testament. "I leave everything I have to my next of roll" is the default will for almost all player characters.

So here's a thought for you GMs who want to mess with your players. You've defeated the big bad? Fine. Since your players are working for the side of Law, and have to deal with "Good" things, have the court/king/whomever enlist the aid of the PCs in serving a will, to make sure things are handled properly.

The old big bad? The now gone big bad? Left everything to an 8-year-old child. Obnoxious, sense of entitlement, the "I'm better than you" type. Heck, think of an 8 year old prince when Dad has died, and now only a Regent stands between them and royal ruler status. The players have to make sure that the child receives their proper inheritance, no matter how much the players might not think it's proper.

Of course, they might take the opportunity to try to teach the child to grow up and be a better adult. Give them a chance to role-play dealing with an obnoxious, trouble-making child.

See who is really ready to be an adult or not. :-)

See who falls into classic "I'm your parent" behavior. Give them a chance to maybe consider how their actual children see them.

Wait, gamers with children? Married?

Never mind.

— Keybounce

Transcript

GM: {present day} At the start of the next session, Jim had written up Captain Antilles' background.
Captain Antilles: Here's my epic heartwarming backstory!
[SFX]: THUD!
R2-D2: How many pages is that?
Captain Antilles: Annie helped me!
GM: Speaking of which, you're still fleeing the battle on Toprawa.
Captain Antilles: Princess! Here are the Peace Moon plans.
Leia: Hopefully Jar Jar can sway the Senate with these.
R2-D2: Guys, we're getting shot at! I'm taking control!
C-3PO: You're hijacking our own ship?
Captain Antilles: It's my ship! Oh wait, Bail died.
Captain Antilles: So now it's my ship!


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Published: Thursday, 20 December, 2018; 02:11:02 PST.
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