Regaining consciousness after falling in battle usually takes place safely in the care of comrades who have successfully beaten off the foes and secured an area for resting and recovery. Which means you should mix it up a little!
Following the example here, it can be much more fun if the able party members need to carry an unconscious friend to escape from imminent danger, and then have the knocked out person wake up in the middle of some situation even more precarious than when they lost consciousness. Just remember that many game systems are actually somewhat realistic in this: the knocked out character will remain weak and helpless for some time (unless given magical or ultratech healing), and not be able to do the sort of strenuous athletic things that Obi-Wan will be doing very shortly...
GM: Obi-Wan: Make a Recovery roll to regain consciousness.
GM: You stir awake.
Anakin: Easy! We're in a bit of a situation.
Obi-Wan: Did I miss something?
Obi-Wan: Any revelations from Dookû, for example? Lies about non-existent threats to peace? Reasons for leaving his allies for dead?
Obi-Wan: Setting up captured enemies as fall guys? Any betrayals by... anyone?
Anakin: Dookû's dead.
Palpatine: Anakin, I don't wish to unnecessarily alarm you; however there is a lift descending towards us.
Anakin: You're pulling my leg.
Palpatine: Well yes, but it's better than falling to my death.