Being a drama student, Shmi's player was a bit sceptical about this roleplaying game thing at first. She thought it might just be a group of gung-ho guys rolling dice and pretending to fight one another. But she's rapidly learning a lot of the subtle nuances that can be brought to bear to make the characterisation of PCs intensely rich and detailed.
Shmi: Why are you robbing us? We're just poor slaves.
Qui-Gon: What? We're the good guys.
Shmi: Oh... but...
Qui-Gon: You're coming with us, of course. So you'll still have your stuff.
Shmi: You're kidnapping us too??!
Qui-Gon: No no, you've got it all wrong. We're on a righteous quest!
Jar Jar: Yessa!
Qui-Gon: We have to collect a hundred blasters.
Jar Jar: Wesa looking for da Lost Orb of Phanastacoria.
Qui-Gon: That too.
Shmi: Oh, I see. You're playing a morally complex and conflicted vigilante. This game has a lot more dramatic depth than I realised.