Many roleplaying games abstract damage to people into more or less generic "damage points" of some sort. But when it comes to damaging vehicles, it somehow seems much more important to determine exactly what bit of the vehicle has been damaged and what the effect of loss of a specific component will be. This ends up meaning that the vehicle damage tables in a lot of games end up being an order of magnitude larger and more complicated than tables describing damage to living beings.
We also learn from this comic that Jim deals with computers a lot.
Obi-Wan: Damage report?!
GM: Let me check the vehicular damage tables...
GM: The power goes out. The bongo sinks to the ocean floor.
Obi-Wan: Do I have a Force ability to fix it?
GM: To do electrical repairs? No.
Qui-Gon: Hotwire it with the laser sword!
Obi-Wan: I guess I'll do it the hard way. I find an access hatch and open it.
Qui-Gon: Try opening and closing all the windows.
Jar Jar: Wesa underwater!
GM: Roll against Mechanic.
GM: You restore power. The lights come on, revealing... an enormous monstrous fish!
Qui-Gon: Man, you need better random encounter tables.